There are a wide range of characters to unlock and each party consists of 3 of them, with users able to swap them out and customize their team as they see fit. Still, Trials of Fire gets most of its innovations right, and its party system is lovely. Trials of Fire is not pick-up-and-play by design, though it does have some shorter jaunts available for players on a tight schedule. Battle takes longer, but so does exploration, and even botched runs can span quite a while before it's become obvious it's not working out. That's in part due to its tactical battles, which infuse positioning and range into the usual deckbuilder norms to create more dynamic combat. While many deckbuilders err on the side of pretty quick gameplay unless a run is going extremely well, Trials of Fire is sluggish no matter what. That being said, it's pretty obvious why Whatboy Games didn't dive too deeply into the RPG story - games of Trials of Fire already take a sizeable amount of time.
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